
Friendly Robot
This 3D model of a friendly robot is a personal project focused on enhancing my character rigging, animation, and cell shading texturing abilities.
I aimed to create a design that suggests both friendliness and potential for action, but without a traditional mouth. This presented the challenge of conveying emotion, which I addressed by adding prominent, expressive eyebrows. The model is still under development, but I believe it showcases my current skills in topology, UV unwrapping, and texturing.






Green Porsche Tunnel
This is a 3D environment I made to showcase a tunnel I had modeled in Blender. Enjoy watching this 3D animated video I had made.
The idea for this tunnel is I wanted to make a way to showcase a car, while making it look real, but with interesting lighting and grading. What I did to start is I had found a Porsche model online at turbosquid.com and I had rigged it up to make it easy to animate. I then made a road texture where the RK Custom Wrap Logo was embedded in the road. I then took that Porsche model I had and made all the textures for it. Along with the concrete wall, Lights, and road. All modelled and made in Blender.
Macbook Pro 3D Model
I had 3D modeled this Macbook Pro to use in current and future projects for all the companies I work with.
I started modeling this by going to google and searching for Macbook Pro blue prints and I had found a site with a lot of different blue prints for not only a Macbook, but for other objects as well. I had paid for the blue print and had gotten other reference images from Apple.com and started to model it. I then rigged it up to animate the screen flipping up and putting in a animated back ground for RK Custom Wraps website. All done in Blender.




I Phone 14 3D Model
I had 3D modeled this I Phone 14 to use in current and future projects for all the companies I work with.
I started modeling this by going to google and searching for I Phone 14 blue prints and I had found a site with a lot of different blue prints for not only a I Phone 14, but for other objects as well. I had paid for the blue print and had gotten other reference images from Apple.com and started to model it. I then rigged it up to animate the screen flipping up and putting in a animated back ground. All done in Blender.





Volcanic Texture
I started to think about a environment like Mustafar from episode 3 of Star Wars so I designed a volcanic texture for that environment.​
I started by making the interior lava texture with a noise texture combined with a emission shader to give the lava some glow. Then I went to google to find a volcanic rock texture and found one that would be great for it. I then took that texture and made a bump and normal map. Then combined it with the lava glow texture I had made and animated the texture to have it seem like the rock was melting away.



